Gaming escrow
Trading a rare item, a loaded account, or in-game currency usually means one side moves first — and "I never got it" scams and reversed payments are everywhere. Vaultion locks the payment in a smart contract before the hand-off: the seller can see the money is committed, and the buyer releases it once the goods land. Vaultion escrows the payment, not the item — the transfer still happens in-game. If it goes wrong, a ruling decides it — from independent Kleros jurors or a Vaultion reviewer on Ethereum, or a Vaultion reviewer on every other network.
Start an escrowTrade without going first
Money locked before the hand-off
The buyer funds the escrow before the seller transfers the item, account, or currency. The seller can see the payment is committed on-chain — no more moving first and hoping the other side pays.
Release when the buyer confirms
Once the buyer has the goods in hand, they release the funds in one on-chain transaction. No payment processor that can reverse the charge weeks later, no chargeback to fight.
A fallback if it sours
If one side says the item never arrived or wasn't as described, either can open a dispute. The evidence both sides submit is reviewed by independent Kleros jurors or a Vaultion reviewer on Ethereum, or a Vaultion reviewer on every other network, and the contract enforces the ruling.
What to sort on an account or item trade
Game trades often run into the platform's own rules. Escrow secures the payment — these are the things to agree so delivery is clear and the limits are understood.
Handover & credential change
For account sales, agree the full handover — login, recovery email, linked details — and treat the buyer's confirmed access as the release condition.
Item delivery timing
For in-game items or currency, agree where the trade happens and confirm the item is actually in the buyer's inventory before release.
What counts as delivered
Define “delivered” precisely — access changed, item received — so a dispute has a clear standard to judge against.
The honest limit
Account sales may breach a game's terms and can be reversed or banned by the platform. Escrow secures the payment; it cannot override a game's own rules.
Check the contract before you commit
Vaultion runs on a published, open-source contract that holds the funds — not Vaultion. You can read it and the locked balance on the block explorer before you send anything.
Frequently asked
How does escrow help with game-item or account trades?
The buyer locks the agreed payment in the contract before the seller hands anything over, so the money is committed and visible on-chain. The buyer releases it once they have the item or account. Vaultion escrows the payment only — the actual transfer still happens inside the game or platform.
Can Vaultion transfer the account or item for me?
No. Vaultion never touches the in-game asset — it only holds and releases the stablecoin payment. The item, skin, currency, or account is transferred between the two of you on the game's own platform. Escrow removes the risk on the money side, not the delivery itself.
What if the seller takes the money and never delivers?
The funds stay locked in the contract until you release them — so a seller who never delivers never gets paid. If they claim they did deliver and you disagree, either party can open a Kleros dispute and submit evidence (screenshots, transfer logs, chat). The contract also has timeouts, so funds cannot be frozen forever.
What does it cost?
A tiered platform fee — 4% on smaller deals down to 2% on larger ones — is paid once when the escrow is created. What a dispute costs depends on the network. On Ethereum you choose at creation: Kleros charges a fee, paid in ETH by the party that raises the dispute, while a Vaultion reviewer costs nothing. On every other network a Vaultion reviewer handles it and there is no charge. Either way, no dispute means nothing extra to pay.
Lock a gaming trade
Set up an escrow in a few steps. Funds stay locked in the contract until the deal is done or arbitration decides.
Create an escrow